When it comes to the map’s design, the interweaving tunnels and areas do a good job laying out an adventure that feels full of player choice. Enemy attacks are well projected with fair warning to dodge once I got the attack patterns down. In the later parts of the game, the difficulty scare ramps up, but the steady rollout of skills and abilities matched my own knowledge of the game’s controls, which made them easier. When it comes to enemies, Ori and the Will of the Wis ps has plenty. As you play, you’ll notice that taking the least amount of damage should be a priority. Later encounters also had me redirect projectiles through a new ability, but the recoil from the attack launched me straight into hazards. The first encounter with a pink hedgehog-like enemy showcased this when I learned that it launched spikes at the sight of Ori. Patience is essential in Ori and the Will of the Wis ps when fighting even the simplest of monsters. There is no “right way” to defeat a particular enemy it’s more like what’s convenient for the player when tackling each situation. There’s a bit of a balancing act to swap abilities for the right situations, as there are a lot of different environments and monsters that Ori faces. Again, this can be tailored to the player’s choices, even switching up the button layout for attacks completely. From light blades, arc arrows, and healing spells, trading abilities are swift. The other category is the Ability Wheel, a quick menu that can assign up to three buttons with attacks, and magic. These range from increased damage resistance, sticking to walls, or even trade-off effects like 15% damage dealing and receiving. With 32 spirit shards, the combo you choose will change Ori’s effectiveness in combat or platforming. Spirit Shards are equipable stats with effects that stack as long as the player has enough slots. Speaking of these swappable abilities, they come in two categories, the first being Spirit Shards. However, I think using up one of your ability slots to have a better experience isn’t ideal, especially with the number of different abilities Ori can switch between. Using the ‘sticky’ power-up that enables Ori to stay on the wall without slipping does help with this particular issue. Regardless of holding the analog stick up against the wall and tapping the jump button to stay on the wall, Ori tends to fall without ever sliding off like he’s supposed to. There are a few inconsistencies when it comes to Ori not “gripping” on to walls and objects, leading to some premature deaths. Jump arcs don’t have much height, but the range takes Ori a decent distance. Before even acquiring the more advanced moves such as double jump or dashing, I noticed how intuitively Ori handles in basic mechanics. Players start with a few basic abilities, and as the adventure progresses, they get more skills to help with traversal and fighting. Story aside, Ori and the Will of the Wis ps is a Metroidvania-style platformer. The works because the visuals, sounds, and movement do a great job conveying the narrative. Nearly every cutscene adds to the tension that Ori feels when trying to safely get through dark areas like the Silent Forest. This attention to detail doesn’t stop at the beginning of the game either. I tend to prefer games that show me the situations rather than tell me about it. When the controls are finally put in the player’s hands, the desire to find Ku felt like second nature. It was easy to become attached to the narrative, thanks to how well-animated and expressive the characters are. The opening sequences introduce players to new and returning characters while providing insight on Ku’s unique situation. Now, Ori must navigate the terrorized land of Niwen to find Ku and uncover his true destiny. With nothing holding them back, Ori and Ku set off to see new sights, but then trouble soon follows as a dark and unfamiliar land is met with a powerful storm that blows them apart. After a few failed attempts at flight, Ori remembers safekeeping Kuro’s feather and affixes it to Ku’s wing. Kuro’s egg hatches and gives birth to Ku, who is born with a defective wing that continues to be a burden as she longs for adventure. Ori and the Will of the Wis ps takes place soon after the first game. This title entry ends up bringing the same magic and fantasy provided by its predecessor, but if you’re eyeing the Xbox One version, I would advise a wait and see approach. Now the pressure is on with the long-awaited sequel, Ori and the Will of the Wis ps. When Moon Studios debuted Ori and the Blind Forest, it was met with high regard and could stand alongside full-priced triple-A titles.
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